features in SVN
- Fast adaptive camera
- Convert mesh to iso surface using a monte carlo algorithm ;)
- Iso surface interpolation of voxels
- Destruction of voxels maintaining watertight iso surface
- Direct illumination from HDRI using spherical harmonics (no shadows :( )
features in 0.3.1
direct illumination
done during runtime (headlight, ambient occlusion or hdri)
animated objects
triangles get sorted into the octree every frame
CSG
constructive solid geometry (interactive, sphere only)
DOF
depth of field (control with mousewheel)
motion blur
(--with-render-method=0)
NPR
non photo realistic painting style (see npr.conf)
nightvision
glow camera (--with-render-method=1)
glass
refraction and reflection
3ds, ply
triangle mesh loading
edge smoothing
(experimental) by intersection with
a plane inside the voxel with voxel's normal
shaders
configurable in map.xml file
textures synthesised
during runtime
configure
build system switched to autotools
cross platform
win32 port available